Monday, July 9, 2018

Anime Expo Time!

That time of the year was upon us once more, Summer! And with Summer comes Anime Expo! And, like it has been since the time I've been going (this was my sixth year), it's 4 days of fun in Los Angeles!
You may have seen people during the 4th of July weekend in downtown dressed up in costumes, and Anime Expo is the reason why. Yes, I have written about Anime Expo before (last year) so what is new?
I decided that the best course of action for this article would be a little show and tell; after all, is better if you see it and I will provide the context. Since last year we didn't spend too much time inside the exhibit hall, this time we are gonna be delving into the experience that is AX!

 We'll start with the scope of things, as always, AX was PACKED! Lots of people running around everywhere, whether it was to a panel, to buy something, for a cosplay meet up or what-have-you, it was gonna take you a while to get to point A to point B. You best have all your day planned ahead!




































Cosplayers is one of my favorite things about AX. Seeing what new anime or pop culture characters are gonna pop up, and the exchange between those demonstrating their abilities and skills on recreating that particular character they love, and those that want to capture it for posterity.



Now, not all people dressed up are cosplayers, the various booths also have people cosplaying a particular character, and, more often than not, they are, in their own spare time, fans or even cosplayers! 


 On our way to check out how the signings work on the West Hall, on the opposite side of the Convention Center (hence the need to always plan out the day), we rain into this art piece:



You were allowed to paint on the boxes as well, who said promotions can't be also fun? Once we arrived at the West Hall, we realized the signings were actually on the other side, but we actually used the opportunity to check out the Fate Grand Order VR game, which we actually discovered it was more of an experience where you just get to look around and see one of the characters dance in an arousing fashion. And, oh, they were actually two possible random experiences you could do:



After the VR experience, we finally made it to our destination, as the music composer from the seminal Super Nintendo game, which was recently redone and released on PS4, Hiroki Kikuta,who signed our Indivisible soundtrack CD! 


After meeting Kikuta, it was time for the RWBY signing with voice actor Yssa Badiola and RWBY writer Kerry Shawcross, who were really nice and attentive to all the fans, taking their time to talking to fans, signing and posing for photos! 



 Another aspect of AX that is expected every year is for cosplayers to exhibit their creations to attendees outside the South Hall. All day, everyday, you can just peruse and be amused by all the creativity displayed:



 Remember to always be respectful of all the cosplayers and to always ask for permission to take their photos, courtesy and respect should go without saying, so don't forget!

More photos in the next article as we share some of our experiences on the panels and battling the killer heat to get to Funimation's event at Lucky Strike!


Words by Humberto Sandoval
Photos by Lauren Label





Monday, June 4, 2018

AT&T Shape 2018 - Where Technology & Entertainment Merge

AT&T Shape brings to us the incredible use of technology used in entertainment and how it continues to further revolutionize the industry. Here at this event, you are welcomed to experience how the advancements of technology have pioneered new breakthroughs in entertainment and its ongoing impact on how we get to experience this world. 


This convergence of entertainment and technology took place in the Warner Bros Studio backlots. As you walk in through the entrance and guided to the central location, you come to realize that you are standing in the middle of the outdoor set stage notably recognized in Pretty Little Liars as the city of Rosewood. Here, as an attendee, you dispatch onto your journey to visit a variety of different interactive booths that range from motion capture to augmented reality.


Photographed by: Denisse Alejandre-Huerta

First booth that we attended was a live facial capture exhibit hosted by the New York Film Academy. The booth was set with 3 stations rigged with cameras for the live capture of every participant's face. By the exhibitor's request, we make different facial expressions not knowing the end result of our silly acts, but to give you a glimpse, I have provided my personal video. Hope you enjoy.





Within the same vicinity, The New York Film Academy had an additional booth giving participants a taste of green screen action. You were able to costume-up with provided costumes and props to act in front of a green screen for different roles. Some of these rolls included: an enchanted forest, a skyscraper cityscape, the moon, and few more. 





Photographed by: Denisse Alejandre-Huerta

In addition to great interactive booths, another highlight of AT&T Shape were their guest speakers. An eclectic group of speakers were present on stage to enlighten us on diverse topics ranging from Esports to 5G networks. These presentations offered great insight in future plans that are shared by AT&T and the entertainment industry. Attending two very distinct presentations, each one delivered something innovating that captured the attentions of all of those present.


Photographed by: Denisse Alejandre-Huerta



The first presentation dove into how our worlds are being shaped by data. Brian Krzanich, CEO of Intel Corporation, spoke in depth on the specifics of how we interact with data, whether it is through phones, computers, homes, or even our autonomous cars, our consumption of data will only grow as we continue to move forward. Presenting some staggering statics on data usage, Brian focused on the importance of investment into 5G networks. He further explained how 5G networks will allow us to meet our growing demand for data. Not only will 5G networks meet those demands, but will also evolve how we immerse in entertainment experiences. 


Photographed by: Denisse Alejandre-Huerta